Character(s) Involved: Fisel, Q
Location: Dojo
Status: Closed
Combat Thread Link: Here
Feedback Thread Link: Here
Other Pertinent Information:
Rules for Fisel: He has metalminds with sufficient traits stored up that normal combat conditions will not deplete them; it would take extreme events to really deplete them. His goldminds have health stored up to heal three deadly blows. His metalminds all pierce his skin. He is armed with a heavy stone club, and has no effective armor.
Rules for Q: He has sufficient reserves of the 8 basic metals to last the entire battle. No duralumin. He has a bead of atium in his reserves enough for 15 seconds (though any single use takes up at a minimum 5 seconds). He cannot directly Push or Pull on Fisel's metalminds.
Dojo: The Arena is a dojo, with tatami mat floors. The ceiling is only eight feet high. The area a square fifty feet to a side. The walls are lined with just about any period-appropriate kind of weapon you'd care to name. Every other weapon is mostly or partially metal; the rest are wood, stone, or other rare, non-metallic materials. 100 weapons per wall, spaced evenly.
Mailliw: These are my initial suggested rules. Please let me know if there are any corrections you wish to make. Also, please let me know what reasonable armor and armaments you want Q to have.
Edited by RabowJastor, 19 January 2013 - 03:52 AM.