Jump to content


The Lord Ruler's perfect capital city, Luthadel, is doing the impossible: rebelling. Skaa half-breeds are being taught the power of Allomancy, something that the Lord Ruler's obligators said only existed in the nobility. The enslaved skaa, with their murderous benefactor, now fight back against a living god's oppression.

So, the Inquisition was formed. The nobles begin to fear assassination from all sides. The times of nobility Mistborn killing each other are over. The Steel Inquisitors look for aristocrat traitors and insurgent skaa, and the skaa try with all their strength to merely survive. The Lord Ruler's perfect Final Empire is slowly devolving into chaos.

Read the full prologue!

Topics on the forum will contain spoilers for the Mistborn Trilogy



GENERAL RP INFORMATION:
Forum Rules
The Story Thus Far
Character Application
Frequently Asked Questions
Character System Guide
Tagging System

THE WORLD OF MISTBORN:
The Three Metallic Arts
Guide to the Final Empire
Map of Luthadel
The Great Houses

OUT OF CHARACTER:
Introduce Yourself
Universal Continuity Thread
The Timeline
Adoptable Characters
Wanted Characters
Face Registry
Open Threads List






Mistborn Series Brandon Sanderson
Allomantic Table, Symbols, and Cartography by Isaac Stewart
Luthadel Images: mking2008
Other Graphics: KChan at 17th Shard
Final Empire, Metallic Arts, and Style Guides by Chaos at 17th Shard
All original characters, places, and documentation are property of their creators. Do not reproduce or republish without permission.

A subsidiary of 17th Shard, the Official Brandon Sanderson Fansite

House D'Orsay

WIP House Application

19 replies to this topic

#1 Mora

38
Sureau Assassin

Posted 17 November 2015 - 03:09 AM

Updated Application

I still need help with people who control houses weighing in on alliances and contracts they would approve.
--


D’Orsay
Major House




Player Leadership Information
Handle: Mora
OoC Account: Mora
Contact: PM

General Information
House Name: D’Orsay
Classification: Major
Colors: Burgundy & Gold
Socioeconomic Rating: 5.4
General Description:

Long before the Final Empire carved out its network of canals the people of the land - including the Lord Ruler himself - traveled on foot or by horse. House D’Orsay has been an important part of this tradition, since before records have been kept. The family prides itself on breeding the finest horses in the Final Empire for every need, such as recreational riding, plowing fields, hauling supplies, drawing carriages, hunting, racing, and speedily delivering messages.

Given their status as renowned horse breeders, all of the D’Orsays are expected to be expert riders. They’re said to be a bit more rugged than some of the other noble families due to the hands-on nature of their business; they’re not afraid to get their boots dirty.

Based in the Eastern Dominance, in the countryside, the River Seran borders part of their extensive ancestral holdings. The D’Orsay family has a vast ranch and an elegant, old manor that has been in the family for hundreds of years. Their home isn’t so large or ostentatious as many more recently built structures but it has an air of old charm and refinement - like a partially worn leather-bound book. Lesser D’Orsay cousins are settled in more modest holdings in various spots across the Final Empire in order to better serve the needs of the populace with local operations; all operate under the same philosophies and techniques as the main branch of the House to ensure they turn out equivalent quality steed.

Over time, D’Orsay’s business organically grew into other areas, including farriery, saddlery, riding lessons, carriage and cart construction (an enterprise that grew from a relationship with lesser houses who provided carriage construction services), horse racing (which began as a way to show off the speed of their animals), and finally, gambling on the races. Their first and largest race track/betting facility is located on the outskirts of Klessium; the family would like to expand this increasingly popular enterprise to other dominances.

The ancestral seat of the family is located in a more civilized part of the Eastern Dominance compared to the hub of corruption that is Klessium, but that doesn’t mean the family hasn’t taken steps to protect itself from the threats the Dominance is known for. Their properties are well-fortified and the House employs ample security, especially for their more public venues, and for protecting their valuable assets (horses).

Character Information
Head: Alain D’Orsay (NPC)
Heir: Constantin D’Orsay (NPC)
Player Members:
-Axelle D’Orsay (b. 890)
NPC Members:
-Lord Alain D’Orsay, Head of House (b. 862)
-Lady Florence D’Orsay, his wife (b. 863)
-Constantin D’Orsay, house heir (b. 884)
-Francois D’Orsay, second-born son (b. 886)
-Pearce D’Orsay, third-born son (b. 888)

(Others may be added later, this is just the main branch of the family)

Miscellaneous:
-Evers, House Steward (b. 858)
-Rian, Skaa Stablehand, Husband of Faye (b. 869, d. 910)
-Fay, Skaa Fieldworker, Wife of Rian, Mother of Mace, Rex, Lyn, Tyne, Kayse, and Axelle (b. 872)
-Mace, Ska Blacksmith (b. 889)
-Rex, Ska Stablehand (b. 892)
-Lyn, Skaa Fieldworker (b. 893)
-Tyne, Ska Stablehand (b. 895)
-Kayse, Ska Fieldworker (b. 896)

Inquisition Notes


Home & Wealth
Current Location: The countryside outside of Luthadel; Lord Alain is looking for a match for his youngest son, and looking to make deals to build racetracks in the other dominances
Ancestral Home: Eastern Dominance
Financial Avenue:
[*]Breeding of Horses
[*]Horse Training
[*]Riding lessons
[*]Farriery
[*]Saddlery
[*]Horse Races (Ticket sales & betting)
[*]Crafting/selling a variety of horse-drawn carriages and carts, and skaa-carried palanquins for those spots that aren’t suitable for horses

Diplomacy
-HOUSE #1 – – [Describe the nature of the relationship between the Houses here, if you desire.]
-HOUSE #2 – [You can also omit the description if it isn't needed.]
-HOUSE #3 – Etc. . .

(This section TBD as I haven’t made arrangements with anyone yet.)

Contracts
The Steel Ministry: House D’Orsay provides horses, carriages, carts, farriery and saddlery services for the Ministry.
CONTRACT PARTY #2: [Briefly describe the Contract here.] etc. . .

(This section TBD as I haven’t made arrangements with anyone yet.)

Governance & Customs

Succession

The main branch is supposedly comprised of the line of the family that can be traced back to the originator, Marius. Leadership of the house generally falls to the eldest son within the main line, but if there are no sons, it will pass to a daughter such that the bloodline remains purest. Males who marry into the main branch of the house will be asked to take on the family name if leadership of the main house, or lesser houses, fall to them.

Riding Culture & Work Style

All D’Orsays are expected to learn to ride at an expert level, starting their education as young children. It is traditional for a D’Orsay child to be gifted a horse upon their seventh birthday - the age that young Marius is said to have first ridden. Instead of a parent choosing a mount for their child, the child chooses one they feel a bond with, and offers the horse the traditional apple and grain. The horse must accept the food in order to make ownership official.

It is also customary for D’Orsays to gift their betrothed a horse upon engagement; in this case the horse is chosen by the D’Orsay based on complementing the temperament of their intended. D’Orsay weddings also involve the family steed; following the ceremony the D’Orsay groom places his bride on his horse, and the couple rides off for some time away from guests’ attentions.

Female D’Orsays are expected to wear a similar riding habit to men, which includes pants, and they to ride astride. They all learn side-saddle just so they can teach it to female riding students at the request of their families. It isn’t at all strange for even the most high-born D’Orsay women to be seen in slacks if at home or work.

The House values honest hard work, and takes pride in having their hands in all of their operations. D’Orsay hands are known to be rougher than many other noble hands given this approach to business. They bring integrity to all their dealings and value continued improvement of their House and businesses over political matters. They are less given to gossip and one-upmanship than many of their peers. They are proud of their origins and the work they do, even though they are well aware that they are far from the top and looked down on by many of the elite. It is important to note that the upper layers of the House are well-educated, and the hands-on approach does not indicate a lack of learning, but pragmatism.

House Symbol & Jewelry

The Lord of the House wears a signet ring fashioned with the shape of a stallion’s head with a flowing mane. Horsehoes, stirrups, and horsehead shapes are common in jewelry belonging to members of the family. The official symbol of the house looks like a Fleur de Lis with the top parts of the right and left plumes modified to resemble a profile of a horse’s head; this image commonly appears in House artwork, decor, jewelry, and textiles. Goods made by House D’Orsay are marked with an ornate open D that looks like a left-facing profile of a horse that culminates in an upward curve.

History
The earliest records of House D’Orsay are those that exist in folklore, in the form of myth passed on from parents to children for generations before history was recorded in writing.

The Myth of House D’Orsay

It was said that the founder of the main line, Marius, discovered as a young boy that he had the ability to speak the languages of the animals that lived in the woods surrounding his family home. One day, whilst he was collecting firewood, he came across a magnificent ebony stallion drinking water from a stream. He paused where he stood, not wanting to disturb it or scare it away - for in those days, horses were elusive creatures, not used to man. Instead, he opened his mouth and spoke in the steed’s own tongue, drawing the animal’s gaze and attention - without inspiring fear. He introduced himself and spoke to the horse for hours; after some time he set aside his firewood to cautiously approach with empty hands. The stallion allowed the boy to pet his back and to brush his fingers through his long mane. Eventually, the horse shared his name, so the little boy would know what to call him. In the common tongue his name translates to Maelstrom. Before Marius left for home, they agreed to meet at the same spot the next day.

So it was that the boy returned the next morning, with a sweet green apple to offer his newfound friend, and some oats from his family’s farm. In appreciation, the stallion led the boy to parts of the forest he’d never ventured to before. They explored until after the sun set and the world turned dark. Maelstrom showed Marius flowers that only bloomed at night, spots where fireflies lived, and the best places for looking at the stars. But other creatures also enjoyed the cover of night, and a wolf pack slowly tracked them through the woods, until it was ready to make its move.

The predators emerged from the blackness with threatening snarls, intent on making a meal of both the stallion and the child. But Marius knew their language, and though afraid, he stepped in front of Maelstrom and spoke to the wolves in a strong voice, commanding them to stand down. The wolves were shocked, for no human had ever addressed them thus, so they froze for a moment as they beheld the pair, and after a long moment the alpha told his packmates to retreat. Warily, they all took a few steps away, before running off. The stallion was so grateful that he bowed to Marius and swore he and his kin would serve the boy and his family, always, with the speed of their legs and the strength of their backs and unwavering loyalty. He told the boy to climb onto his back so he need not walk home, and so the littlest D’Orsay became the first human to gain the trust of a horse and become a rider.

It is said that all of the D’Orsays have a little bit of Marius in them, in that they have a talent for communicating with horses, even if the specifics of the language were lost - and that is why they produce the best horses in the land.

Manor Description
D’Orsay Manor was built long ago, when the House first rose to status and fortune within the Eastern Dominance, to show how far they’d come. To say the original footprint of the family’s ranch was a great deal smaller would be a vast understatement. Rather than move from that parcel of land that had become sacred to the family, they bought up all the connecting tracts, and expanded bit by bit to command a large swath of the dominance, far from the Ashmount Faleast, where crops grew more readily and the weather was temperate, with the River Seran providing easy access to water. It was only after they’d expanded their holdings enough that they invested in building a house that could remain in the family for generations to come.

The main house is constructed in a classic E shape, with the two outermost gabled wings projecting north, and a centrally placed full-height gabled central wing and grand entrance, that doesn’t project out as far. The structure was built from a honey-gold limestone and its three stories plus cellar are topped with a darker grey stone tiled roof. The first and second floor have high ceilings accentuated by long, leaded transom and mullioned windows that run five panes wide at the center of the front faces of the outer wings on both the first and second stories, with a shorter three-paned set just above them on the narrower third-floor face below the gabled roof. The central section of the E shape has a rounded entrance with a sturdy dark mahogany door. Above the door are three rows of similarly leaded, mullioned and transom windows, shorter than those on the outer wings, four panes over four panes with three panes on the third floor. Windows of similar style bring natural light to the rest of the of the house. Numerous chimney stacks extend up out of the roof, along with ornamental finials that crown the central and outer points of the pointed faces of the outer wings and central wing. Ivy grows up the east side of the building, and partially extends to adorn the northern face of the wing.


The main door opens to the great hall, which runs straight to the back of the house. At the left and right sides of the hall are two staircases that curve in towards the center of the room, and lead to a second floor gallery where guests can watch the festivities below. The room is mostly a milky white marble with pale gold and grey veins. There is a central multi-tiered chandelier, two story columns, and candelabra style lighting. There are no additional adornments as the natural tones in the stone and the large windows create an elegant atmosphere. The rest of the house is dominated by rich mahogany woods, and burgundy carpets and drapes. Old stone hearths and exposed dark beams are commonplace in the house, lending it a more rustic country air. Much of the art in the house is related to their equestrian trade, with landscapes, classical images of the hunt, as well as images of all of the House Lords with their prized mount accounting for most tapestries, paintings, and sculptures found within.

There are a number of notable out buildings, constructed from brick and stone, added over the years. Chief among these are massive two-story barn complexes, split by the type of horses raised there. There are also workshops for all of the individual business extensions: a smithy, a saddlery, and a carriage and cart-builders. There are also smaller timber, plaster, and thatch cottages where the skaa workers live.

The grounds of the estate are quite extensive, providing more than enough room for horses to exercise and go to pasture. There is even a small racetrack for guest entertainment. A greater variety of trees and plants grow as the land is located far from the Faleast Ashmount.

Edited by Mora, 22 November 2015 - 08:53 PM.


#2 Haelbarde

30
Acolyte

Posted 17 November 2015 - 03:25 AM

Re: SER and classification, I'm not sure if you've read this, but the way I've understood the House classifications is something like this:

Great Houses - Massive monopolies/businesses that are just OP. High Houses are the same, but just outside of Luthadel.

Major Houses - Run successful reasonably sized businesses

Minor Houses - Basically your middleclass workers. Some can be fairly well off, but also they could be working really hard to just keep stuff together. It's at the lower end of the spectrum that skaa can achieve if they're particularly talented artisians and manage to get themselves established.

Vassal and Niche Houses - These sorta work as adjectives to Minor & Major Houses. Niche houses will likely be on the upper end of Minor to somewhere in the Major House end of things, but have a certain thing that they do, which may or may not work out for them. Vassal Houses are more likely to be Minor Houses, usually from the better off Minors, or lower end of Major's, where they have some service or product they can provide, and get bought out by larger Houses.

So I'd view your House as likely falling in the low-mid range of a Major House. So I'd peg it at 4.8-5.4 (noting that it's Major once you get to 5).

If a more experienced player/Admin wants to way in on that, that'd be nice.

Edited by Haelbarde, 17 November 2015 - 03:26 AM.

Posted Image

Posted Image

Posted Image

Posted ImagePosted Image

Posted ImagePosted Image

Posted Image


#3 Mora

38
Sureau Assassin

Posted 17 November 2015 - 03:34 AM

Thanks, Halbaerde! I've read the classifications thread over but I wanted to throw it out there for opinions (which you gave - so thank you)! :)

I'm a bit intimidated and I want to make sure I don't do anything wrong! Hmm. Probably a successful niche house? So not too high on the scale, but not low, either - like a 5 (but outside of Luthadel so not Major and below 6 so not High, but successful Minor)?

Edited by Mora, 17 November 2015 - 03:37 AM.


#4 Comatose


  • Shard of Brain Inactivity

354
House Raisaal

Posted 17 November 2015 - 02:57 PM

Given their holdings in various dominances, I'd say they've made the jump to Major house as well, but their narrow focus will likely stop them from advancing further. While their narrow focus may make them seem like a niche house, I think their ability to diversify slightly, and the extreme value of horses, makes them fit better as a major (but not High) house. The distinction I see between niche houses and major houses with narrow focuses is that niche houses usually provide a specific good or service needed by higher nobility (entertainment, tutors, dance lessons, ball gowns, etc.). As such, they tend to rub elbows with their betters more often than other houses of similar rank. House D'Orsay seems to provide a general good in its horses, that would be purchased by everyone who requires the highly valuable animals.

They could also have a contract with the Ministry, which would give them some considerable stability.

I'm fine with them having a socio-economic rating of around 5, and could be persuaded that higher is justified if further details are provided to support the argument.

In general, the house is looking good! House D'Orsay seems like they have good reason to have a representative in Luthadel, and their business will make them both distinctive and integral to the court scene. Good work!

Would you be interested in a location change? The Eastern Dominance would have good land to raise horses on, and the capital, Klessium, is a sort of hub for gamblers. Also, because of the way the dominances are laid out, the Eastern Dominance extends as far (if not a little farther) south than the Southern Dominance, so temperature should not be an issue. I only suggest this because the South is already quite full, and is a hub of the weapons market and for trade (because it opens on the ocean). The Eastern Dominance has a few less houses, and other than plantations, isn't known for much (besides the illegal activity and drug trade in Klessium).

If you have a reason for choosing Port Tresteau, feel free to keep it that way, moving to the East is just a suggestion :).

Posted Image


#5 Mora

38
Sureau Assassin

Posted 17 November 2015 - 04:05 PM

I'm open to switching to the east! :) I was choosing between the east and south and I thought the weather seemed good in the south given the crops - but it looks like the east is huge and likely has pockets of the same, good weather so I'm fine with switching!

Your evaluation of niche vs. major makes a lot of sense. I'll update accordingly.

Thanks for your guidance and advice! I'll get this updated tonight after work. :)

Edit: I have another question! I know major houses do not have keeps in Luthadel but they do have residences there. What is the appropriate kind of dwelling for the level of House? Townhouse? Smaller-scale Chateau?

Edited by Mora, 17 November 2015 - 04:16 PM.


#6 Comatose


  • Shard of Brain Inactivity

354
House Raisaal

Posted 17 November 2015 - 05:42 PM

They would have a variety of options. Luthadel is very crowded, and most of the open space is around the Keeps, so many major houses prefer to commute to Luthadel, and keep spacious manors up in the surrounding suburbs. Within the city, I'm sure there would be some upscale townhouses and apartments for rent, as well as hotels to stay at. Judging from your description of D'Orsay, I think it would make sense for them to have a central dominance manor (either in one of the suburbs, or in the country, where they could have some stables and pasture), and perhaps individual members of the House might also be renting a small town house or apartment. They could also function fine with only a country manor, or with only a rental property in Luthadel, if you think that's more within their price range.

Posted Image


#7 Mora

38
Sureau Assassin

Posted 17 November 2015 - 05:53 PM

Thank you once again for laying out my options! I'll think on this and figure out what makes the most sense. Right now I'm leaning towards the central dominance country manor and a more modest living situation in the city. :)

#8 Noelle

124
Prelan

Posted 18 November 2015 - 02:28 AM

As someone who loves horses I'm really excited for an equestrian house! I would agree that moving it to Klessium would be a good idea, what with the amount of gambling that goes on in that place. Also, I would think that anyone from Klessium would be considered a bit rough around the edges due to the city's seedy nature. So your bit about them being considered rough and willing to get their boots dirty would be doubly true.

For their Socioeconomic rating I agree with Coma that it would be a 5. Although I think that might be a bit too low, and you could have it be more like 5.4 or so. Since, after all, you talk about the fact that they have been in the business for a very long time and a long and distinguished history would give them a lot of oomph in the socio part of socioeconomic.

While their focus seems relatively narrow, it seems to encompass a lot of things within the subset of "horse-related". There's even more avenues of finance that you left unexplored, like saddlers and farriers (And thus, leatherworking and blacksmithing) that could be added to what they present to their customers, but simultaneously, since they aren't focused on something more broad like shipping or weapons manufacture, it keeps them from having status as a High House or something similar, since their financial base just wouldn't be broad enough unless they branch out to outside of things that are equine related.

I agree they wouldn't be a niche house since a niche would be more specialized than that, and also be more about catering to a very specific consumer base. The only way a niche house becomes powerful is by having a near monopoly on their specific niche, but they also would be at a disadvantage to branch out because of this overspecialization. For instance, I have a niche house that is based around the training and employ of noble servants, and they are in the low 5's due to having always been based in the central dominance and having a huge share of the market in Luthadel due to getting in the door first all those centuries ago.

However, by trying to expand their consumer base to a new dominance, D'Orsay could definitely look to better themselves. You talked about them bringing the practice of gambling on horse racing to Luthadel, and it made me wonder if they would be trying to build, or in the process of building, a racecourse in one of the suburbs? Entertainment is always a good way to make money, and them attempting such an undertaking would definitely mean that the D'Orsay's would be catching people's eyes and could bring the House in contact with new people.

Posted Image

Posted Image


#9 Mora

38
Sureau Assassin

Posted 18 November 2015 - 03:32 AM

Noelle - nice to meet you! :) I think you understand what I was going for perfectly (I need to add in those lines of business - farriers and saddlers). I am definitely hoping to have them work towards opening more racetracks around the Final Empire, with an eye toward the Luthadel area. =)

I think the entertainment prospects, as well as the general business in horses, carriages, and the like may open up some doors for dealings with the other houses. (At least, I hope it will!)

#10 Mora

38
Sureau Assassin

Posted 22 November 2015 - 08:54 PM

Updated application (though some of the formatting is a bit weird). I'd love for people to propose contracts/diplomatic ties based on their Houses (I don't want to make any assumptions).

Thanks!

#11 Haelbarde

30
Acolyte

Posted 22 November 2015 - 11:26 PM

(Just going to jump in here to say that standard practice for the workshop is to put each new draft as a post in the thread, rather than updating the original post)

Posted Image

Posted Image

Posted Image

Posted ImagePosted Image

Posted ImagePosted Image

Posted Image


#12 Mora

38
Sureau Assassin

Posted 23 November 2015 - 12:55 AM

Whoops. Sorry about that. I'll make sure to do that going forward.

#13 Comatose


  • Shard of Brain Inactivity

354
House Raisaal

Posted 23 November 2015 - 01:18 AM

While the standard practice Hael mentions refers more to Character apps, it does technically apply to all pieces in the workshop. The purpose is so that different versions can be compared, and improvements can be traced over subsequent drafts (unlike in the Ars Arcanum sections, where one polished draft is needed for reference).

That being said, all you've done here is to continue to fill in the blanks, there's no harm done, so don't worry about it :).

On to the actual application, the only thing that concerns me is the family member's use of horses personally, as coming of age and engagement gifts. While this could be considered a practice for the main branch of the family, I worry about the number of horses needed to supply every single member of the family across the empire with their own personal horse. Keep in mind that horses and other larger domestic animals are rarer in the Final Empire than in our world (due to a comparative lack of food), so allowing every single family member to have their own personal mount seems a tad wasteful, especially when training and selling horses is the D'Orsay's primary financial avenue.

Like I said, I'm fine with that being the practice among the main branch, and it could even work for the highest ranking members of the family in general, but extending the practice to every family member worries me. Perhaps lower mid-ranked family members share a single animal for personal use by the family unit, and then new mounts are gifted to couples as a wedding present when they start a new family? And then lower ranked members can train on communal animals. Alternatively, perhaps the lower ranked members train on older horses (cast off from higher ranked family members, or retired from service as coach or barge horses), while experienced lower ranked family members are allowed to use the steeds they are training for personal use, provided that use does not endanger the animal or disrupt its training?

These are all just suggestions, so feel free to ignore them entirely and come up with some other system. I would like to see a better indication of the scarcity of Horses and how it affects the family though.

Other than that, these details are coming along great! Such good work. I love the description, and the mythic history of the House's founder. I'm not sure how the ministry would respond to myths that fall outside of the Lord Ruler's mythology , but since it's just a family fable, they'd probably look the other way. It might be fun to work the Lord Ruler in somehow (maybe he's the one who taught Marius to speak to horses?) but it works fine as is. The description of artwork and the manor were well done as well.

For contracts and the like, I know Elariel would love to contract with the D'Orsays! They could have a standard contract where the D'Orsays provide the Elariels with horses, of course. Since the Elariels have connections around the empire and are good at brokering goods, they could also help the D'Orsays sell horses in dominances where they have less of a presences (for a commission of course).

If you want more contracts, looking at my other houses, I'm sure the Brehauts would also need horses, and be powerful enough to buy from the best. Since the D'Orsays seem to be dominant in their field, you could also include Contracts with the ministry, to provide horses for the Obligators (coach, personal, supply, messenger, and barge), and for the Army & Garrison (War, Messenger). From the books, it doesn't seem like horses are used much for warfare (the garrison mostly seem to fight on foot), probably due to the animals' value, and are likely used more to set generals and other highly ranked soldiers apart.

Hope those ideas help! Let me know if you need more :)

Posted Image


#14 Mora

38
Sureau Assassin

Posted 23 November 2015 - 01:49 AM

In my excitement to come up with horse-related customs, I completely forgot to address the scarcity! I will work on updating that shortly (in a separate post). Thank you so much for offering those contract options (I'd love to take them all)! :)

I think I could definitely work in the Lord Ruler to all this - both in the origin myth itself and by mentioning how the House Loyalties to the Lord Ruler mirror the relationship reflected in the story between Maelstrom and Marius.

Thanks again!

#15 Mora

38
Sureau Assassin

Posted 29 December 2015 - 02:38 AM

I know I need to get back to work on this!

I've been a bit distracted. I also signed up for a writing class that starts soon so I've been trying to get myself somewhat prepared for that.

#16 Mora

38
Sureau Assassin

Posted 03 January 2016 - 04:18 AM

D’Orsay
Major House



Player Leadership Information
Handle: Mora
OoC Account: Mora
Contact: PM

General Information
House Name: D’Orsay
Classification: Major
Colors: Burgundy & Gold
Socioeconomic Rating: 5.4
General Description:

Long before the Final Empire carved out its network of canals the people of the land - including the Lord Ruler himself - traveled on foot or by horse. House D’Orsay has been an important part of this tradition, since before records have been kept. The family prides itself on breeding the finest horses in the Final Empire for every need, such as recreational riding, plowing fields, hauling supplies, drawing carriages, hunting, racing, and speedily delivering messages.

Given their status as renowned horse breeders, all of the D’Orsays are expected to be expert riders. They’re said to be a bit more rugged than some of the other noble families due to the hands-on nature of their business; they’re not afraid to get their boots dirty.

Based in the Eastern Dominance, in the countryside, the River Seran borders part of their extensive ancestral holdings. The D’Orsay family has a vast ranch and an elegant, old manor that has been in the family for hundreds of years. Their home isn’t so large or ostentatious as many more recently built structures but it has an air of old charm and refinement - like a partially worn leather-bound book. Lesser D’Orsay cousins are settled in more modest holdings in various spots across the Final Empire in order to better serve the needs of the populace with local operations; all operate under the same philosophies and techniques as the main branch of the House to ensure they turn out equivalent quality steed.

Over time, D’Orsay’s business organically grew into other areas, including farriery, saddlery, riding lessons, carriage and cart construction (an enterprise that grew from a relationship with lesser houses who provided carriage construction services), horse racing (which began as a way to show off the speed of their animals), and finally, gambling on the races. Their first and largest race track/betting facility is located on the outskirts of Klessium; the family would like to expand this increasingly popular enterprise to other dominances.

The ancestral seat of the family is located in a more civilized part of the Eastern Dominance compared to the hub of corruption that is Klessium, but that doesn’t mean the family hasn’t taken steps to protect itself from the threats the Dominance is known for. Their properties are well-fortified and the House employs ample security, especially for their more public venues, and for protecting their valuable assets (horses).

Character Information
Head: Alain D’Orsay (NPC)
Heir: Constantin D’Orsay (NPC)
Player Members:
-Axelle D’Orsay (b. 890)
NPC Members:
-Lord Alain D’Orsay, Head of House (b. 862)
-Lady Florence D’Orsay, his wife (b. 863)
-Constantin D’Orsay, house heir (b. 884)
-Francois D’Orsay, second-born son (b. 886)
-Pearce D’Orsay, third-born son (b. 888)

(Others may be added later, this is just the main branch of the family)

Miscellaneous:
-Evers, House Steward (b. 858)
-Rian, Skaa Stablehand, Husband of Faye (b. 869, d. 910)
-Fay, Skaa Fieldworker, Wife of Rian, Mother of Mace, Rex, Lyn, Tyne, Kayse, and Axelle (b. 872)
-Mace, Ska Blacksmith (b. 889)
-Rex, Ska Stablehand (b. 892)
-Lyn, Skaa Fieldworker (b. 893)
-Tyne, Ska Stablehand (b. 895)
-Kayse, Ska Fieldworker (b. 896)

Inquisition Notes


Home & Wealth
Current Location: The countryside outside of Luthadel; Lord Alain is looking for a match for his youngest son, and looking to make deals to build racetracks in the other dominances
Ancestral Home: Eastern Dominance
Financial Avenue:
[*]Breeding of Horses
[*]Horse Training
[*]Riding lessons
[*]Farriery
[*]Saddlery
[*]Horse Races (Ticket sales & betting)
[*]Crafting/selling a variety of horse-drawn carriages and carts, and skaa-carried palanquins for those spots that aren’t suitable for horses

Diplomacy
-House Elariel – [Positive] – The houses have a positive relationship as the Elariels have a standing contract with House D’Orsay for their equine needs
-House Brehaut – [Positive] - The houses have a positive relationship as the Brehauts have a standing contract with House D’Orsay for their equine needs
-HOUSE #3 – Etc. . .

(This section is still working as I haven’t made arrangements with many members yet.)

Contracts
The Steel Ministry: House D’Orsay provides horses, carriages, carts, farriery and saddlery services for the Ministry.
Army & Garrison: House D’Orsay provides war horses, and messenger horses, along with necessary services and accessories (saddlery, farriery)
House Elariel: House D’Orsay provides horses and accompanying services as necessary (saddlery, farriery)
House Brehaut: House D’Orsay provides horses and accompanying services as necessary

(This section is still working as I haven’t made arrangements with many members yet.)

Governance & Customs

Succession

The main branch is supposedly comprised of the line of the family that can be traced back to the originator, Marius. Leadership of the house generally falls to the eldest son within the main line, but if there are no sons, it will pass to a daughter such that the bloodline remains purest. Males who marry into the main branch of the house will be asked to take on the family name if leadership of the main house, or lesser houses, fall to them.

Riding Culture & Work Style

All D’Orsays are expected to learn to ride at an expert level, starting their education as young children. It is traditional for heirs of the main branch of House D’Orsay to be gifted a horse upon their seventh birthday - the age that young Marius is said to have first ridden. Instead of a parent choosing a mount for their child, the child chooses one they feel a bond with, and offers the horse the traditional apple and grain. The horse must accept the food in order to make ownership official. Among those lesser houses in each dominance the only patriarch of each officially owns their own steed, as the animals are scarce, and the priority is breeding and training them for sale - an endeavor which takes a great deal of time and money.

D’Orsay weddings also involve the family steed; following the ceremony the D’Orsay groom places his bride on his horse (or one currently in the possession of the family), and the couple rides off for some time away from guests’ attentions.

Female D’Orsays are expected to wear a similar riding habit to men, which includes pants, and they to ride astride. They all learn side-saddle just so they can teach it to female riding students at the request of their families. It isn’t at all strange for even the most high-born D’Orsay women to be seen in slacks if at home or work.

The House values honest hard work, and takes pride in having their hands in all of their operations. D’Orsay hands are known to be rougher than many other noble hands given this approach to business. They bring integrity to all their dealings and value continued improvement of their House and businesses over political matters. They are less given to gossip and one-upmanship than many of their peers. They are proud of their origins and the work they do, even though they are well aware that they are far from the top and looked down on by many of the elite. It is important to note that the upper layers of the House are well-educated, and the hands-on approach does not indicate a lack of learning, but pragmatism.

House Symbol & Jewelry

The Lord of the House wears a signet ring fashioned with the shape of a stallion’s head with a flowing mane. Horsehoes, stirrups, and horsehead shapes are common in jewelry belonging to members of the family. The official symbol of the house looks like a Fleur de Lis with the top parts of the right and left plumes modified to resemble a profile of a horse’s head; this image commonly appears in House artwork, decor, jewelry, and textiles. Goods made by House D’Orsay are marked with an ornate open D that looks like a left-facing profile of a horse that culminates in an upward curve.

History
The earliest records of House D’Orsay are those that exist in folklore, in the form of myth passed on from parents to children for generations before history was recorded in writing.

The Myth of House D’Orsay

It was said that during one of the Lord Ruler’s trips to the Eastern Dominance, he happened upon the modest home of the D’Orsay family, near the River Seran. Loyal, and Lord-fearing, the family offered up what resources they had to the traveling God. It is said that during the brief encounter the Sliver of Infinity seemed amused by the ministrations of the littlest D’Orsay, Marius. Some say he even touched the child on the head, others say it was a brief touch to the tip of his nose. Either way, one thing was clear; Marius wasn’t quite the same after that.

The legend says that soon after his encounter with the Lord Ruler, he discovered that he had the ability to speak the languages of the animals that lived in the woods surrounding his family home. One day, whilst he was collecting firewood, he came across a magnificent ebony stallion drinking water from a stream. He paused where he stood, not wanting to disturb it or scare it away - for in those days, horses were elusive creatures, not used to man. Instead, he opened his mouth and spoke in the steed’s own tongue, drawing the animal’s gaze and attention - without inspiring fear. He introduced himself and spoke to the horse for hours; after some time he set aside his firewood to cautiously approach with empty hands. The stallion allowed the boy to pet his back and to brush his fingers through his long mane. Eventually, the horse shared his name, so the little boy would know what to call him. In the common tongue his name translates to Maelstrom. Before Marius left for home, they agreed to meet at the same spot the next day.

So it was that the boy returned the next morning, with a sweet green apple to offer his newfound friend, and some oats from his family’s farm. In appreciation, the stallion led the boy to parts of the forest he’d never ventured to before. They explored until after the sun set and the world turned dark. Maelstrom showed Marius flowers that only bloomed at night, spots where fireflies lived, and the best places for looking at the stars. But other creatures also enjoyed the cover of night, and a wolf pack slowly tracked them through the woods, until it was ready to make its move.

The predators emerged from the blackness with threatening snarls, intent on making a meal of both the stallion and the child. But Marius knew their language, and though afraid, he stepped in front of Maelstrom and spoke to the wolves in a strong voice, commanding them to stand down. The wolves were shocked, for no human had ever addressed them thus, so they froze for a moment as they beheld the pair, and after a long moment the alpha told his packmates to retreat. Warily, they all took a few steps away, before running off. The stallion was so grateful that he bowed to Marius and swore he and his kin would serve the boy and his family, always, with the speed of their legs and the strength of their backs and unwavering loyalty. He told the boy to climb onto his back so he need not walk home, and so the littlest D’Orsay became the first human to gain the trust of a horse and become a rider.

It is said that all of the D’Orsays have a little bit of Marius in them, in that they have a talent for communicating with horses, even if the specifics of the language were lost - and that is why they produce the best horses in the land.

Manor Description
D’Orsay Manor was built long ago, when the House first rose to status and fortune within the Eastern Dominance, to show how far they’d come. To say the original footprint of the family’s ranch was a great deal smaller would be a vast understatement. Rather than move from that parcel of land that had become sacred to the family, they bought up all the connecting tracts, and expanded bit by bit to command a large swath of the dominance, far from the Ashmount Faleast, where crops grew more readily and the weather was temperate, with the River Seran providing easy access to water. It was only after they’d expanded their holdings enough that they invested in building a house that could remain in the family for generations to come.

The main house is constructed in a classic E shape, with the two outermost gabled wings projecting north, and a centrally placed full-height gabled central wing and grand entrance, that doesn’t project out as far. The structure was built from a honey-gold limestone and its three stories plus cellar are topped with a darker grey stone tiled roof. The first and second floor have high ceilings accentuated by long, leaded transom and mullioned windows that run five panes wide at the center of the front faces of the outer wings on both the first and second stories, with a shorter three-paned set just above them on the narrower third-floor face below the gabled roof. The central section of the E shape has a rounded entrance with a sturdy dark mahogany door. Above the door are three rows of similarly leaded, mullioned and transom windows, shorter than those on the outer wings, four panes over four panes with three panes on the third floor. Windows of similar style bring natural light to the rest of the of the house. Numerous chimney stacks extend up out of the roof, along with ornamental finials that crown the central and outer points of the pointed faces of the outer wings and central wing. Ivy grows up the east side of the building, and partially extends to adorn the northern face of the wing.

The main door opens to the great hall, which runs straight to the back of the house. At the left and right sides of the hall are two staircases that curve in towards the center of the room, and lead to a second floor gallery where guests can watch the festivities below. The room is mostly a milky white marble with pale gold and grey veins. There is a central multi-tiered chandelier, two story columns, and candelabra style lighting. There are no additional adornments as the natural tones in the stone and the large windows create an elegant atmosphere. The rest of the house is dominated by rich mahogany woods, and burgundy carpets and drapes. Old stone hearths and exposed dark beams are commonplace in the house, lending it a more rustic country air. Much of the art in the house is related to their equestrian trade, with landscapes, classical images of the hunt, as well as images of all of the House Lords with their prized mount accounting for most tapestries, paintings, and sculptures found within.

There are a number of notable out buildings, constructed from brick and stone, added over the years. Chief among these are massive two-story barn complexes, split by the type of horses raised there. There are also workshops for all of the individual business extensions: a smithy, a saddlery, and a carriage and cart-builders. There are also smaller timber, plaster, and thatch cottages where the skaa workers live.

The grounds of the estate are quite extensive, providing more than enough room for horses to exercise and go to pasture. There is even a small racetrack for guest entertainment. A greater variety of trees and plants grow as the land is located far from the Faleast Ashmount.

Edited by Mora, 24 January 2016 - 03:04 PM.


#17 Mora

38
Sureau Assassin

Posted 24 January 2016 - 03:05 PM

Just wanted to check in and see if this is okay.

#18 Comatose


  • Shard of Brain Inactivity

354
House Raisaal

Posted 25 January 2016 - 05:45 AM

Hey Mora! Sorry for forgetting about this until now.

It's late, and I don't have time to do a review before bed, but I'll try to get to it in the next couple of days. If I don't, please PM me or give me a shout-out in the c-box, because I do not want to forget again.

Posted Image


#19 Comatose


  • Shard of Brain Inactivity

354
House Raisaal

Posted 30 January 2016 - 06:54 PM

I LOVE the edits. You can fill in more contracts as they come in (also feel free to create some of your own), but I think you can post this in the Player House section already for approval by two staff members :).

Posted Image


#20 Mora

38
Sureau Assassin

Posted 31 January 2016 - 12:11 AM

Thank you so much, Comatose! <3





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users