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The Lord Ruler's perfect capital city, Luthadel, is doing the impossible: rebelling. Skaa half-breeds are being taught the power of Allomancy, something that the Lord Ruler's obligators said only existed in the nobility. The enslaved skaa, with their murderous benefactor, now fight back against a living god's oppression.

So, the Inquisition was formed. The nobles begin to fear assassination from all sides. The times of nobility Mistborn killing each other are over. The Steel Inquisitors look for aristocrat traitors and insurgent skaa, and the skaa try with all their strength to merely survive. The Lord Ruler's perfect Final Empire is slowly devolving into chaos.

Read the full prologue!

Topics on the forum will contain spoilers for the Mistborn Trilogy









Mistborn Series Brandon Sanderson
Allomantic Table, Symbols, and Cartography by Isaac Stewart
Luthadel Images: mking2008
Other Graphics: KChan at 17th Shard
Final Empire, Metallic Arts, and Style Guides by Chaos at 17th Shard
All original characters, places, and documentation are property of their creators. Do not reproduce or republish without permission.

A subsidiary of 17th Shard, the Official Brandon Sanderson Fansite

Abraxas MacGuile's Photo

Abraxas MacGuile

Member Since 17 Oct 2018
Offline Last Active Nov 16 2018 06:09 PM
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Posts I've Made

In Topic: Lara

13 November 2018 - 02:26 PM

Good concept. Might recycle some plot ideas here for the snippet of my first character set.
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I'm not in any position to approve Lara, but if I were, I would. Keep up the good work.
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Comments from my characters currently planned for set 1:
Caedrus: Sounds like a good person to work with.
Cassandolia: Mind if part of our snippet that AGM puts down includes me delivering a new lock for her shop?
Asharin: I've really got to introduce her to the Ladrian twins.
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For the record, I am AGM. The G stands for Gadolinium, which wouldn't fit in the username box.
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Personal Opinion: Approval Reccommended.
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In Topic: Mistborn Chess

12 November 2018 - 03:14 PM

The plan for that was yes. Tin seems to be providing some issues, so here's an idea:
Atium can be used every 16 turns, excluding the one granted by using it.
Tin has a 50% chance to negate a use of Atium the first time Tin is used this way, and is divided by the number of subsequent attempts to use it this way for one piece that burns Tin in a given use of Atium.
Atium can be burned in response to another player using Atium. Instead of the normal effects, you don't revert your pieces, effectively countering Atium 100% of the time in a 2-player game. You can burn Atium this way once every 4 turns.
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My reasoning for using Tin this way is from how Vin beat Zand in The Well of Ascension, and the game might work better if styled after Shassatan from the Lodestone Trilogy. In that game, up to 4 players are supported and all pieces are identical to each other except in terms of color,which is in no way indicative of the pieces' special abilities. Therefore, memory is an important skill for the game. Pieces have different roles, which have different abilities.

In Topic: Mistborn Chess

12 November 2018 - 03:14 PM

The plan for that was yes. Tin seems to be providing some issues, so here's an idea:
Atium can be used every 16 turns, excluding the one granted by using it.
Tin has a 50% chance to negate a use of Atium the first time Tin is used this way, and is divided by the number of subsequent attempts to use it this way for one piece that burns Tin in a given use of Atium.
Atium can be burned in response to another player using Atium. Instead of the normal effects, you don't revert your pieces, effectively countering Atium 100% of the time in a 2-player game. You can burn Atium this way once every 4 turns.
~~~~
My reasoning for using Tin this way is from how Vin beat Zand in The Well of Ascension, and the game might work better if styled after Shassatan from the Lodestone Trilogy. In that game, up to 4 players are supported and all pieces are identical to each other except in terms of color,which is in no way indicative of the pieces' special abilities. Therefore, memory is an important skill for the game. Pieces have different roles, which have different abilities.

In Topic: Character Themes?

12 November 2018 - 02:41 PM

Caedrus: Brick In The Wall (Pink Floyd; Subject to change)
Cassandolia: Invincible (forgot the singer/musicians)
Asharin: Okay (The Piano Guys)

In Topic: Mistborn: The Inquisition - Fun Facts

12 November 2018 - 02:24 PM

XD

An alternative would be a Thug/Pewterarm running into a bar and breaking it instead of/while saying ''Ow.''