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The Lord Ruler's perfect capital city, Luthadel, is doing the impossible: rebelling. Skaa half-breeds are being taught the power of Allomancy, something that the Lord Ruler's obligators said only existed in the nobility. The enslaved skaa, with their murderous benefactor, now fight back against a living god's oppression.

So, the Inquisition was formed. The nobles begin to fear assassination from all sides. The times of nobility Mistborn killing each other are over. The Steel Inquisitors look for aristocrat traitors and insurgent skaa, and the skaa try with all their strength to merely survive. The Lord Ruler's perfect Final Empire is slowly devolving into chaos.

Read the full prologue!

Topics on the forum will contain spoilers for the Mistborn Trilogy



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Mistborn Series Brandon Sanderson
Allomantic Table, Symbols, and Cartography by Isaac Stewart
Luthadel Images: mking2008
Other Graphics: KChan at 17th Shard
Final Empire, Metallic Arts, and Style Guides by Chaos at 17th Shard
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Abraxas MacGuile

Member Since 17 Oct 2018
Offline Last Active Private
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Topics I've Started

Alternate Steel Alphabet Symbols

01 February 2019 - 04:19 PM

What if all the metal symbols had alternate forms? Tin and Pewter are confirmed to have them. In their cases, the alternate forms have the dots in the symbols where they are in the other metal's original form. The official 17th Shard website has the clarification.
I think that with Iron, Steel, Electrum, and the Enhancement metals, the dots on the Pulling metals swap relative places with their Pushing counterparts. Example: the dot in the Aluminum symbol moves to the focal point of the curve hn the curved Hemalurgic Spike, while the dot in Duralumin moves to a point in the gap between the ends of its curved Spike that's opposite the Spike facing away from said gap.
For the Cognitive and other Temporal metals, the changes differ. For Zinc, the dot goes to a point between the ends of the straight Spikes. For Brass, the spikes which merge with each other and the dot in the 341 FA version reverse direction. For Copper and Cadmium, the dot moves to the wide end of the shorter Spike. For Brass, the dot moves to the wide ends of the straight Spikes. For Bendalloy, the dot moves to the opposite quadrant created by the intersection of the straight Spikes. For Gold, the dot moves to a spot between the larger straight and curved Spikes, similar to that for Cadmium.
That leaves the God Metals, the Unknown Metals, and the Ire Symbol. With Atium, Lerasium, and the 3rd Unknown Metal (its 341 FA form looks like a Y-axis reflection of Atium's 341 FA form), the dot moves to the center of the symbol, and the same is true for the 1st Unknown Metal. With the Ire Symbol and the 1st, 2nd, and 5th Unknown Metals, the straight Spike in the 341 FA version reverses direction, as do the central Spike of Harmonium and the Spike in Malatium that isn't on the curved one. For the 4th Unknown Metal, the dot moves to the opposite side of the straight Spike.
The only symbols left unaccounted for are now non-canon Enrichment ones: Palladium (External Pulling), Orichalcum (External Pushing), Silver (the color-negative of my user image; Internal Pulling, Allomantically Inert), and Argentum (Internal Pushing). The images for the fanmetals are on Google Images. I shall describe them and their alternate forms here. Note that 0 degrees is the rightmost point on a circle.
-Palladium: a large Spike, starting from 180 degrees and curving counterclockwise to 90 degrees. Within, a smaller Spike, curving counterclockwise from 0 degrees to 270 degrees. At the shared focus, a dot. Facing inward towards said dot and intersecting both curved Spikes if possible are 5 straight Spikes at 45, 90, 135, 180, and 225 degrees. Facing away from the dot is another straight Spike at 315 degrees, intersecting with the outer curved Spike.
-Orichalcum: As Palladium, but the curved Spikes swap sizes, the ones at 45 and 225 degrees now point outward, and the Spikes at 90 and 180 degrees move to 270 and 0 degrees respectively.
-Silver: See my MBI user image.
-Argentum: A Spike starting at 67.5 degrees and curving Clockwise to 225 degrees. Within, a Spike starting at 270 degrees and curving clockwise to 90 degrees. In the center, a dot. Finally, a straight Spike goes downward from the starting point of the larger curved Spike to a point level with the 270 degree point on the larger curved Spike.
-Alternate Palladium: The Spikes at 225 and 45 degrees point outward.
-Alternate Orichalcum: The Spikes mentioned in Alternate Palladium point inwards.
-Alternate Silver: The curved Spikes swap sizes.
-Alternate Orichalcum: Reflection of the original over the line with an equation of
Y=X.
I also have an idea for the Steel Alphabet version of Aon Deo, which means 'Gold' or 'Metal'. Let 0,0 be the centre of a 4*4 grid. Draw horizontal lines at Y = +2 and Y = -2 from X = -2 to X = +2. Draw an arc from -2,-2 coumterclockwise to -2,+1 and one from +2,+2 to +2,-1. Put a dot at +(1/2,1/2) and at -(1/2,1/2). This creates two hidden instances of Aon Aon. Finally, draw a vertical line from +(-2,+2) and -(-2,+2) to +(-2,+1.25) and -(-2,+1.25) respectively.
~~~~
Well? What do you think?

RP Sample: Help Wanted

17 December 2018 - 08:13 PM

Ok, so I'm almost done with these characters, but I need input for their RP samples. The current edition of the apps are below. If you have ideas, PM me, reply below, or reply on the specific app. Thank you!

~~~~~~~~~~


Abraxas MacGuile's Character Apps: S1 #2 V5: Cassandolia Ferrey

12 November 2018 - 06:38 PM

CASSANDOLIA FERREY
Misting


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Name/Handle: Abraxas MacGuile / AGM
Contact: PM






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Name: Cassandolia ''Diamonds'' Ferrey
Type: Skaa
Age: 19
Gender: Female
Place of Origin: Luthadel Outskirts
Occupation: Jeweler & Locksmith
Relationship Status: Single



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Type of Powers: Misting
Metals Used: Zinc
Degree of Skill: Intermediate
Status: Rumored



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Cassandolia has steely gray eyes, a lithe and healthy build, and a frame about 5 feet 4 inches tall that she carried like a noble while dressing herself as a laborer. She exudes an aura of calm self-confidence, and has a tight, thick braid of auburn hair that goes down to her knees.

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Cassandolia believes that nobody should hold anybody - including themselves - back, and always gives every side of an argument a chance to explain themselves before casting her own vote. She rarely excercises caution, but when she does, the wise choice is to do likewise. The only time she wasn't utterly serene was everything from the start of the attack on their home to when Vale noticed the twins (see History), and has never broken composure since, even in the face of complete and utter disaster. Threatening her family and friends is a bad idea, and that goes double is Caedrus is threatened.
Her personal inclination is that of a rebel: "One should be able to say and do as they please without fear of disproportionate retribution."
Her family is an unknown father, Reya (Mother, Living, S2#2), Asharin (Adopted Younger Brother, Living, S1#3), Valette Davar (Female Cousin, S4#2), and her twin brother Caedrus (Living, S1#1) who she shares a nigh-Invested bond with.
Her friends include Lord Reen & Lady Kara Ladrian aka The Ladrian Twins (Male & Female, S1#5 & S1#6), the Ladrian family's steward: Shahwah (Male, S1#4), the Ladrian Twins' older brother Bartholomew (Living, S1#7), the Kandra he's hired: TriSaa (Female, S1#8), and the mysterious Mistborn known only as Vale (Female, S2#1, Pun Intended).

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Special Skills: Acrobatics, Insight, Investigation, Medicine, Perception, Sleight of Hand, Stealth, Survival.
Strengths: Simple weapons, bows, abnormally Cosmere-aware for a Skaa, popular with Nobles.
Weaknesses: Is a perfectionist at occupation, too secretive for her own good, paranoid about her family's abilities being discovered by the Inquisition, suffers from Clark Kent Syndrome.



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Born in 899 FE, Caedrus and Cassandolia always had it drilled into them to do what they felt was right and to avoid offending others. They were grateful for what they had: a home located close enough to Luthadel's walls for them to escape into the city in the event of an attack, a loving mother with a low-risk job, a steady supply of food, etc.
They led uneventful lives up until 904, when an 2-year-old orphan was found at their doorstep with a note from somebody, explaining the lad's name and background. Asharin had joined the family.
In 914, Luthadel was attacked under cover of darkness by an unknown faction, resulting in the demolition of most of the area where the Ferreys lived at the time. Reya - their mother - and Asharin were in another part of the outskirts at the time, so the twins had to fend for themselves. When they realized that they couldn't make it to the walls before the raiders got to them, at least four things happened within 1/16th of a second.

One: the hostiles unleashed various metallic projectiles.
Two: a Mistborn they didn't know launched a spray of coins at the invaders, but aimed too far away.
Three: slivers of a strange metal got embedded in the twins' arms.
Four: the twins Snapped.

The coins launched by the Mistborn, along with the besiegers' projectiles, were yanked downwards so that only the coins hit. Noticing the redirection as well as the heightened confusion the surviving offensive line seemed to be feeling, the Mistborn flared Bronze and found the twins as they reached the wall too late to get inside.
The following is an in-timeline recording of what then transpired.

~~~~~~~~~~~~~~~~

The twins backed against the wall in terror and confusion.
"We're gonna die, aren't we?" Cassandolia asked.
"Only if we can't get inside the walls!" Caedrus shot back.
Suddenly, a figure they hadn't seen before landed in front of them, yet the twins recognized her for who she was instantly because of the many ribbons which comprised her cloak.
A Mistborn.
"Hang on!" she called to Caedrus, scooping up Cassandolia in her arms before jumping back up to the top of the wall.
Oddly calm, Caedrus noticed a thin blue line like a rope stretching from his waist up to the battlements. He yanked on it in both mind and body. Hard. The result Pulled him upwards at an incredible pace, sending him past the descending Mistborn, who reversed direction, grabbed Caedrus, Pulled on the metal atop the battlements as well, and Pushed on something in the wall, arcing the pair onto the ramparts. It was then that the Mistborn spoke next.
"Are you two alright?" she asked. Stunned, the twins nodded. The Mistborn smiled kindly at them before hurling several more coins at the enemy.
"Do you have any parents?" she asked next. Caedrus, strangely trusting, answered that his and Cassandolia's mother were in the far side of the Outskirts.
"Stay with me until we find her, okay?"
"Yes, ma'am!" the twins chorused. As the battle progressed, Cassandolia mustered up the courage to ask a question.
"Ma'am, how did you make your coins hit the enemy? It looked like they were going to miss!"
"I could have Pulled on them, but I'm not yet skilled enough to do that while Pushing on the enemy's weapons. No, I didn't do it, and even if I had tried to, somebody beat me to it."
"Who?" Caedrus asked. The Mistborn paused while refilling her metals.
"You." The twins gaped.
"Me?" Caedrus whispered. The Mistborn paused again, noted that the Luthadel Garrison had engaged the enemy force's remnants, then knelt and put a hand on each twin's shoulder.
"Yes, you. You're a Lurcher Misting."
"What about me?" Cassandolia pleaded in both excitement and desperation.
"You, like your brother, are also a Misting. Unlike him, you're a Rioter, not a Lurcher."
"We don't understand what Lurcher and Rioter mean, ma'am," the twins said.
"You both will. For now, let's get you somewhere safer. Here, drink these. You may need them," the Mistborn said, downing a vial of the metals and handing the twins a vial of their respective metals, which they also downed. "Now, hold on to me tightly." The twins obliged, grabbing onto the Mistborn's sides as well as each other.
"That works. Now, let's go!" Flaring Pewter and burning Steel, the Mistborn jumped off into the night, carrying the twins with her.

~~~~

"You can call me Vale," the Mistborn said as the group landed at a nondescript seamstress' shop in Luthadel a few minutes later.
"I'm Caedrus."
"I'm Cassandolia. Are we there yet?"
"Yes. Cloak is a Smoker Misting, so Seeker Mistings shouldn't be able to find us. We'll be safe here."
The twins disembarked, then looked around as 'Vale' led them inside the shop. A woman, presumably 'Cloak', looked up and, seeing the trio, put down her needle and stood up, concern creased on her face.
"Vale, whatever happened to me being the last skaa the group recruited before they finish puberty?"
"Their home got destroyed in the attack, and they Snapped between when I got to the wall and when they did. The boy's a Lurcher and the girl's a Rioter. Mind if we use a back room for now, Cloak?"
"Certainly. Second door on the left."
The group walked down the hall, and 'Cloak' - better known as Lara - returned to her work and burned Copper.

~~~~

"I think our mom works here, Lady Vale," Caedrus said.
"It's just Vale, and that's a convenient coincidence. Now, let's answer some questions. Ask away!" Vale responds, taking a seat in an armchair and indicating that the twins should sit on the bed, which they do.
"What are Lurchers, Rioters, and Smokers?" Cassandolia asked.
"You know what a Misting is, right?" Vale returned.
"Only that they have just one of a Mistborn's powers."
"Well, that's the key point. Mistborn and Mistings are both Allomancer types, meaning we get our powers from consuming and 'burning' metals. Only we Mistborn can burn more than one metal, and if you can burn multiple metals, you can burn all ten."
"What are the metals?" Caedrus inquired.
"The metals are sorted in three independent ways that, when combined, determine the exact metal. The first way is if it's a Physical, Cognitive, or High metal. The second is pushing or pulling, and the last is if the effect is internal or external. The physical metals, starting with the external pulling one and ending with the internal pushing one, are Iron, Steel, Tin, and Pewter. The cognitive metals, likewise, are Zinc, Brass, Copper, and Bronze. The High metals, to the best of my knowledge, can only be burned by Mistborn, and are Gold - internal pulling - and Atium - external pushing."
"What about my question?"
"Lurchers like your brother use Iron, Coinshots use Steel, Tineyes and Pewterarms - which are also called Thugs - are self-explanatory, Rioters like yourself use Zinc, Soothers use Brass, Smokers like Cloak use Copper, and Seekers use Bronze."
"What do they do when burned, and how do we burn them?"
"Your body knows how to burn the metals. Iron lets you Pull on nearby metals with some exceptions, while Steel Pushes on them, both using the same rules. Tin increases one's senses, while Pewter increases physical abilities. Zinc Pulls emotions and amplifies them, while Brass Pushes and dampens them. Copper protects the burner from Zinc and Brass, and hides everybody in a certain range from Bronze, which lets one find Allomancy use in a certain range and identify the metals being used along with the exact distance and direction to the burner - though as I said, Copper negates this. Gold lets the burner see what they'd be like if they'd made different choices and when they'd made the choices. Atium lets the one burning it see what other people and objects are going to do a few seconds ahead of time as well as where they currently are, if you can see them. The future version is an Atium shadow, and somebody burning Atium casts multiple Atium shadows - everybody else casts just one. Now, get some sleep. I'll try to find your mom and brother. By the way, you should extinguish your metals. If you need anything, ask Cloak. I'll answer more questions in the morning."
"We will! Goodnight!"

~~~~~~~~~~~~~~~~

Time passed. Vale hadn't found the twins' mom, but she hadn't needed to - Reya had arrived at the shop ten minutes before dawn and half an hour after Vale. Overjoyed, she thanked Vale and asked if there was anything reasonable she could do to return the favor. Vale initially declined, but at Reya's insistence, she changed her mind.

~~~~~~~~~~~~~~~~

The reunited family was still embracing when Vale relented.
"The twins are Mistings. Since you insist on returning my favor, let me train them with their metals."
Silence fell. Reya looked at Vale.
"Really?"
"As surely as I am a Mistborn."
"Please do, Lady Mistborn," Reya whispered before fainting.
"Good thing she was on the bed. When she comes to, tell her that I'm giving her the day off if she wants. Try not to break anything while training, please," Lara calls while walking past.
"Okay! Lady Mistborn, am I a Misting?" Asharin asks.
"Maybe. I don't know yet. If you are, you haven't Snapped yet. And please, call me Vale."

~~~~~~~~

The weeks spent training with Vale were tough, but fun and highly useful. The twins proved fast learners and good students. Cassanolia - or 'Diamonds' to those she met while training - soon became skilled in ranged combat, especially the bow and arrow, bomarding the enemy while Rioting her allies' calmness and her enemies' panic. The twins also became proficient in their chosen fields of interest: Locksmithing and Jewelry, in Cassandolia's case.

~~~~~~~~~~~~~~~~

It wasn't until 915 that the twins experienced two things which changed their outlook on life forever. The first was forming a friendship with House Ladrian. The second was overhearing Shahwah, the House Ladrian steward, being informed by TriSaa, a Kandra under the employ of the house's estranged heir, that House Ferrey fell in 400 FE. Shortly afterwards, the Ferrey twins joined a cell of the skaa rebellion, little realizing that Asharin was one of the cell's founders until after the fact.

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Abraxas MacGuile's Character Apps: S1 #1 V7: Caedrus Ferrey

12 November 2018 - 04:52 PM

CAEDRUS FERREY
Misting

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Name/Handle: Abraxas MacGuile / AGM
Contact: PM

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Name: Caedrus ''Spades'' Ferrey
Type: Skaa
Age: 19
Gender: Male
Place of Origin: Luthadel Outskirts
Occupation: Alchemist & Metallurgist
Relationship Status: Single

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Type of Powers: Misting
Metals Used: Iron
Degree of Skill: Intermediate
Status: Rumored

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Caedrus has steely gray eyes, a lithe and healthy build, is about 5 feet 4 inches tall, and carries himself like a noble while dressing himself as a laborer. He exudes an aura of calm self-confidence and has cropped auburn hair.

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Caedrus is apparently a person who is particularly respectful to clients and never raises his voice to anybody, regardless of the situation. No casual observer could imagine how much trouble he has controlling a temper capable of working like a figurative brassmind being tapped. The only times he lets that fury loose without it being Rioted and/or is control over it being Soothed is when somebody threatens him/his family/his friends. That goes double if Cassandolia is threatened. He sometimes relaxes his control over his temper when facing those who attempt to impose limits beyond those agreed to by the people.
His personal inclination is that of a rebel. As he says, "Change always comes. I seek to bring about the best end results by fighting oppression now."
His family consists of an unknown father, Reya (Mother, Living, S2#2), his cousin Valette Davar (Female Cousin, Current Status Unknown, S4#2), his adopted younger brother Asharin (Living, S1#3), and his twin Cassandolia (Sister, Living, S1#2), with whom he shares a nigh-Invested bond.
His friends include the House Ladrian steward Shawah (Male, Living, S1#4), the Ladrian twins Lord Reen & Lady Kara (Male & Female, both Living, S1#5 & S1#6), the Ladrian twins older brother Bartholomew (Living, S1#7), Bartholomew's Kandra: TriSaa (Female, Living, S1#8), and the mysterious Mistborn known only as Vale (Female, Living, Not Valette Davar, S2#1).

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Caedrus has a secret identity which he uses in his Rebel activities: Spades the Lurcher. The actual function of that purpose is not entirely unlike the method described in the snippet. As such, the differences are sufficient to be included after the weaknesses.
Special Skills: Acrobatics, Intimidation, Medicine, Metallurgy, Perception, Sleight of Hand, Stealth, Survival.
Strengths: Simple weapons, swords, abnormally Cosmere-aware for a Skaa, popular with Allomancers.
Weaknesses: Is a perfectionist at occupation, too secretive for his own good, paranoid about his family's abilities being discovered by the Ministry, suffers from Clark Kent Syndrome.

Spades is essentially Caedrus in a ninja-esque outfit. The differences are that the gloves have the wound from the entry of [Redacted, see item #3 in the History list pertaining to the twins' Snapping] and its equivalent on the opposite arm exposed, the correct Aon sequence for the Aons Aon, Aeo, Shao, Deo, Tia, and Ela, in that order. Note how the patterns were conjectured at a complete and utter random chance of exactly 1,000,000 to 1 against. Then again, those chances crop up 90% of the time.

Spades usually acts like a more tempermental version of Caedrus, and the disguise works due to Clar Kent Syndrome.





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Born in 899 FE, Caedrus and Cassandolia always had it drilled into them to do what they felt was right and to avoid offending others. They were grateful for what they had: a home located close enough to Luthadel's walls for them to escape into the city in the event of an attack, a loving mother with a low-risk job, a steady supply of food, etc.
They led uneventful lives up until 904, when an 2-year-old orphan was found at their doorstep with a note from somebody, explaining the lad's name and background. Asharin had joined the family.
In 914, Luthadel was attacked under cover of darkness by an unknown faction, resulting in the demolition of most of the area where the Ferreys lived at the time. Reya - their mother - and Asharin were in another part of the outskirts at the time, so the twins had to fend for themselves. When they realized that they couldn't make it to the walls before the raiders got to them, at least four things happened within 1/16th of a second.


One: the hostiles unleashed various metallic projectiles.

Two: a Mistborn they didn't know launched a spray of coins at the invaders, but aimed too far away.

Three: slivers of a strange metal got embedded in the twins' arms.

Four: the twins Snapped.

The coins launched by the Mistborn, along with the besiegers' projectiles, were yanked downwards so that only the coins hit. Noticing the redirection as well as the heightened confusion the surviving offensive line seemed to be feeling, the Mistborn flared Bronze and found the twins as they reached the wall too late to get inside.
The following is an in-timeline recording of what then transpired.

~~~~~~~~~~~~~~~~

The twins backed against the wall in terror and confusion.
''We're gonna die, aren't we?'' Cassandolia asked.
''Only if we can't get inside the walls!'' Caedrus shot back.
Suddenly, a figure they hadn't seen before landed in front of them, yet the twins recognized her for who she was instantly because of the many ribbons which comprised her cloak.
A Mistborn.
''Hang on!'' she called to Caedrus, scooping up Cassandolia in her arms before jumping back up to the top of the wall.
Oddly calm, Caedrus noticed a thin blue line like a rope stretching from his waist up to the battlements. He yanked on it in both mind and body. Hard. The result Pulled him upwards at an incredible pace, sending him past the descending Mistborn, who reversed direction, grabbed Caedrus, Pulled on the metal atop the battlements as well, and Pushed on something in the wall, arcing the pair onto the ramparts. It was then that the Mistborn spoke next.
''Are you two alright?'' she asked. Stunned, the twins nodded. The Mistborn smiled kindly at them before hurling several more coins at the enemy.
''Do you have any parents?'' she asked next. Caedrus, strangely trusting, answered that his and Cassandolia's mother were in the far side of the Outskirts.
''Stay with me until we find her, okay?''
''Yes, ma'am!'' the twins chorused. As the battle progressed, Cassandolia mustered up the courage to ask a question.
"Ma'am, how did you make your coins hit the enemy? It looked like they were going to miss!"
"I could have Pulled on them, but I'm not yet skilled enough to do that while Pushing on the enemy's weapons. No, I didn't do it, and even if I had tried to, somebody beat me to it."
"Who?" Caedrus asked. The Mistborn paused while refilling her metals.
"You." The twins gaped.
"Me?" Caedrus whispered. The Mistborn paused again, noted that the Luthadel Garrison had engaged the enemy force's remnants, then knelt and put a hand on each twin's shoulder.
"Yes, you. You're a Lurcher Misting."
"What about me?" Cassandolia pleaded in both excitement and desperation.
"You, like your brother, are also a Misting. Unlike him, you're a Rioter, not a Lurcher."
"We don't understand what Lurcher and Rioter mean, ma'am," the twins said.
"You both will. For now, let's get you somewhere safer. Here, drink these. You may need them," the Mistborn said, downing a vial of the metals and handing the twins a vial of their respective metals, which they also downed. "Now, hold on to me tightly." The twins obliged, grabbing onto the Mistborn's sides as well as each other. "That works. Now, let's go!" Flaring Pewter and burning Steel, the Mistborn jumped off into the night, carrying the twins with her.

~~~~

"You can call me Vale," the Mistborn said as the group landed at a nondescript seamstress' shop in Luthadel a few minutes later.
''I'm Caedrus.''
''I'm Cassandolia. Are we there yet?''
''Yes. Cloak is a Smoker Misting, so Seeker Mistings shouldn't be able to find us. We'll be safe here.''
The twins disembarked, then looked around as 'Vale' led them inside the shop. A woman, presumably 'Cloak', looked up and, seeing the trio, put down her needle and stood up, concern creased on her face.
''Vale, whatever happened to me being the last skaa the group recruited before they finish puberty?''
''Their home got destroyed in the attack, and they Snapped between when I got to the wall and when they did. The boy's a Lurcher and the girl's a Rioter. Mind if we use a back room for now, Cloak?''
''Certainly. Second door on the left.''
The group walked down the hall, and 'Cloak' - better known as Lara - returned to her work and burned Copper.

~~~~

''I think our mom works here, Lady Vale,'' Caedrus said.
''It's just Vale, and that's a convenient coincidence. Now, let's answer some questions. Ask away!'' Vale responds, taking a seat in an armchair and indictating that the twins should sit on the bed, which they do.
''What are Lurchers, Rioters, and Smokers?'' Cassandolia asked.
''You know what a Misting is, right?'' Vale returned.
''Only that they have just one of a Mistborn's powers.''
''Well, that's the key point. Mistborn and Mistings are both Allomancer types, meaning we get our powers from consuming and 'burning' metals. Only we Mistborn can burn more than one metal, and if you can burn multiple metals, you can burn all ten.''
''What are the metals?'' Caedrus inquired.
''The metals are sorted in four independent ways that, when combined, determine the exact metal. The first way is if it's a Physical, Cognitive, or High metal. The second is pushing or pulling, and the last is if the effect is internal or external. The physical metals, starting with the external pulling one and ending with the internal pushing one, are Iron, Steel, Tin, and Pewter. The cognitire metals, likewise, are Zinc, Brass, Copper, and Bronze. The High metals, to the best of my knowledge, can only be burned by Mistborn, and are Gold - internal pulling - and Atium - external pushing.''
''What about my question?''
''Lurchers like your brother use Iron, Coinshots use Steel, Tineyes and Pewterarms - which are also called Thugs - are self-explanatory, Rioters use Zinc, Soothers use Brass, Smokers like Cloak use Copper, and Seekers use Bronze.''
''What do they do when burned, and how do we burn them?''
''Your body knows how to burn the metals. Iron lets you Pull on nearby metals with some exceptions, while Steel Pushes on them, both using the same rules. Tin increases one's senses, while Pewter increases physical abilities. Zinc Pulls emotions and amplifies them, while Brass Pushes and dampens them. Copper protects the burner from Zinc and Brass, and hides everybody in a certain range from Bronze, which lets one find Allomancy use in a certain range and identify the metals being used along with the exact distance and direction to the burner - though as I said, Copper negates this. Gold lets the burner see what they'd be like if they'd made different choices and when they'd made the choices. Atium lets the one burning it see what other people and objects are going to do a few seconds ahead of time as well as where they currently are, if you can see them. The future version is an Atium shadow, and somebody burning Atium casts multiple Atium shadows - everybody else casts just one. Now, get some sleep. I'll try to find your mom and brother. By the way, you should extinguish your metals. If you need anything, ask Cloak. I'll answer more questions in the morning.''
''We will! Goodnight!''

~~~~~~~~~~~~~~~~

Time passed. Vale hadn't found the twins' mom, but she hadn't needed to - Reya had arrived at the shop ten minutes before dawn and half an hour after Vale. Overjoyed, she thanked Vale and asked if there was anything reasonable she could do to return the favor. Vale initially declined, but at Reya's insistence, she changed her mind.

~~~~~~~~~~~~~~~~

The reunited family was still embracing when Vale relented.
''The twins are Mistings. Since you insist on returning my favor, let me train them with their metals.''
Silence fell. Reya looked at Vale.
''Really?''
''As surely as I am a Mistborn.''
''Please do, Lady Mistborn,'' Reya whispered before fainting.
''Good thing she was on the bed. When she comes to, tell her that I'm giving her the day off if she wants. Try not to break anything while training, please,'' Lara calls while walking past.
''Okay! Lady Mistborn, am I a Misting?'' Asharin asks.
''Maybe. I don't know yet. If you are, you haven't Snapped yet. And please, call me Vale.''

~~~~~~~~

The weeks spent training with Vale were tough, but fun and highly useful. The twins proved fast learners and good students. Caedrus - or 'Spades' to those he met while training - soon became skilled in melee combat, Pulling weapons to his staff and sword, forcing people who would target others to fight him. The twins also became proficient in their chosen fields of interest: Metallurgy and Alchemy, in Caedrus' case.

~~~~~~~~~~~~~~~~

It wasn't until 915 that the twins experienced two things which changed their outlook on life forever. The first was forming a friendship with House Ladrian. The second was overhearing Shahwah, the House Ladrian steward, being informed by TriSaa, a Kandra under the employ of the house's estranged heir, that House Ferrey fell in 400 FE. Shortly afterwards, the Ferrey twins joined a cell of the skaa rebellion, little realizing that Asharin was one of the cell's founders until after the fact.

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''Here's the Bronze and Tin, your Lordship. One standard pound of each in lead-lined pouches, as ordered. Each of the 64 orbs of each metal is at full Allomantic purity to within .01%. Anything else?'' Caedrus Ferry asks, setting the pouches on the counter.
''Yeah - call me by name, Caedrus,'' Reen Ladrian says. Caedrus smiles.
''Well, I would, but right now our relationship is strictly craftsman-to-client.''
Reen placed the payment on the counter, took the bags, and left. Collecting the payment, Caedrus noticed two slips of paper mixed with the coins. Taking them back to the safe in a back room, he took a look at one paper, and recognized the code on it: Rock the Diamonds and Roll the Spades at Vale of Ire with Ash of Blues. Decryption: Use 3 ounces of formulae 5 and 10 of formulae 1 on the other paper in that order, use the Allomantic Table for decryption of the result that appears after 16 seconds, and after reading them, burn both papers in the furnace he uses to make Allomantic Bronze in.
Doing so in the alchemy lab, Caedrus read the message and memorized it before incinerating the papers. He had an appointment to get to at midnight, or more accurately, Spades the Rebel Lurcher did.
----------
Later and elswhere, a black-clad Spades landed by a hideout's back door. He knocked the secret knock after ensuring that he was unobserved, and a slot opened in the door. A whispered voice spoke.
''The significant owl hoots in the night.''
''Yet the caged whale knows nothing of the mighty deeps,'' Spades returned.
''Hooray, hooray, for the spinster's sister.''
''The inquisitor prelan respects the elder koloss.''
''Holy ones slew the wandering Keeper.''
Spades paused. Eventually, the voice spoke up again.
''You still there?''
''Are you sure that a Keeper is involved and not the Pits of Hathsin?''
''Oh - you'd be wanting The Oracle Soulbearers. Four doors down.''
''Who are you, then?''
''The Pinnacle Subsumers.''
''I thought you met on 5th Street.''
''The Oracle Subsumers were having an unusually long meeting. That, and we're on a time-sharing pact with the Pinnacle Soulbearers. Sorry.''
Spades walked away, mutterring about timesharing and something involving an ashmount. Halfway to the indicated door, a beggar walked up to Spades with a sign reading 'Moneta Supervanca, Magister?' Spades handed him a few boxings. The beggar grinned, and Spades walked on. At the indicated door, Spades repeated the events from earlier, but managed to get in without problems. He closed the door and took his spot on the Allomantic Map, noting that Diamonds, Rock, Roll, and Blues had already done so, with Hearts at the door and Vale lounging by the board.
''Are we all here?'' Spades asks. A faint thump audible to only the one who caused it and us.
''Almost,'' Vale answers. ''Piercer's keeping watch for Warehouse, Mastermind, and Clipper. Aurum is relieving herself, Consul is meditating, Shade is getting bagels, Jak is asleep again, and as for Vanish....''
''Ah,'' a female voice said as a figure descended the staircase and moved to stand on Steel as Aurum emerged and took Gold, Jak woke up with a yawn, Consul emerged and took Brass, and Warehouse, Piercer, Mastermind, and Shade walked in, with the latter taking Copper. Sealing the portal, Hearts took Pewter, Jak went on watch, and Piercer, Mastermind, and Warehouse joined Vale.
''No Vanish again?'' Clipper asks. Diamonds nods as Warehouse passed out the bagels. Moving to the centre of the Allomantic Map, Vale taps a specific spot on the floor, and with the non-Allomancers heading to a hidden door elswhere, the floor under her begins to descend. The Mistings other than Jak do likewise without leaving their spots and begin to descend as well. Piercer and Warehouse then trigger the concealment pattern, and after the last Misting finishes descending far enough, the hole in the floor closes up.
~~~~
Outside, the beggar - less commonly known as Vanish - looks in a direction other than those usually detectable to non-Shards and thinks a specific curse at me, a differrent one at Rayse, and a third one at the Lord Ruler. In respective order, these are:
1) /May you get rained on at some point in your life./
2) /May you lose some small item of value to you within 1 second of putting it down./
3) /May you live in interesting times./
Sure enough, Odium's Spiritweb fluctuates the minimum possible amount, my left eye twitches, and the Cosmere arranges matters with Alchema and the constant principles of Belief, Intent, Paradox, and Quantum. The effects on the cast may or may not result in Worldhoppers outside of the MBI canon.

My Ideas - Issues Resolution

07 November 2018 - 08:02 PM

Attention: This thread is so the Admins can accept or reject my initial ideas and help me get them acceptable. If you are not one of the above and are an admin and/or have a suggestion, please PM me.
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Items of discussion:
~Deus Ex Arcana options
~Character abilities
~House Ladrian
~Non-Scadrian Investitures and entities.